Firebase Z is the newest map in Call of Duty: Black Ops Cold State of war's Zombies mode. Both the map and the Easter egg quest are now live. Below are the steps you need to follow to complete the Easter egg. We too outline some essential tasks y'all can go started on in the new Firebase Z map, including how to turn on the power and how to actuate the Pack-A-Punch machine.

Table of Contents [hide]

  • Part ane: How to turn on the power
    • How to get to the teleporter
    • How to activate the Aether Reactors
      • Aether Reactor locations
  • Part ii: How to activate the Pack-A-Punch
  • Function 3: How to unlock the RAI One thousand-84 Wonder Weapon
  • Part 4: Gassing Peck with truth serum
    • Truth serum locker locations
    • How to create the truth serum
  • Part 5: Trapping Mimic Memory Essence
  • Office 6: Opening the OPC and activating the portal
    • Open up Lot
    • Jungle Defense Area
    • Barracks
  • Part 7: Allign the satellite
  • Part 8: The Orda bossfight

Here's everything you need to know about the Firebase Z Easter egg, including a new way to unlock the RAI Yard-84 Firebase Z Wonder Weapon.

Part i: How to turn on the ability

When y'all first drop into the map, your start objective is to talk to Ravenov. Follow the waypoint and you'll notice him shacked upward in a corner surface area of the courtyard. Conversation with Ravenov and he'll tell y'all about the Pack-A-Dial motorcar, eventually directing you to a teleporter that'll take you to Omega Base.

How to get to the teleporter

Use the teleporter to get to Omega Base.
Utilise the teleporter to go to Omega Base.

To get to the teleporter, y'all need to open up a door leading to an Equipment Storage area with stairs that'll take you to the roof. Shoot upwards some zombies until you've collected 1,250 points and and then cash those in to get the door open. Follow the waypoint upwardly and y'all'll hear some more radio churr from Physician Peck discussing turning the ability on. Merely y'all can just ignore that and hop in to go far at Omega Base.

How to activate the Aether Reactors

Once you get in at Omega Base, your mission is to activate all three Aether Reactors at a full toll of 1,500 points--500 each.

Aether Reactor locations

  • Reactor 1 - Armed services Control
  • Reactor Two - Mission Command
  • Reactor 3 - Data Center

Each Aether Reactor is marked with waypoints on the map, so caput to whichever i you and your crew want to start with offset. Know that each area will be locked with some gates, then grind away at the spawning zombies until you have enough points to open the way to them all.

Activating an Aether Reactor in Firebase Z.
Activating an Aether Reactor in Firebase Z.

Activating an Aether Reactor is simple. Approach it and fork over the points needed to turn it on. In one case you've done that, your next job is to defend the Collector points plant in the immediate vicinity from a few waves of zombies. If you're having trouble keeping track of which collector is being attacked, expect out for when each ane's respective "Protect" waypoints flash scarlet, which indicates when they're beingness damaged. Unload on the invading undead long enough and somewhen the Collectors will charge fully, thus activating the Aether Reactor.

You'll need to fight off waves of zombies after activating each reactor.
You'll demand to fight off waves of zombies later activating each reactor.

Repeat this process with the rest of the Aether Reactors and y'all'll have successfully turned on the power. With that objective finished, head back to the teleporter.

Part 2: How to activate the Pack-A-Punch

Now that you're dorsum at the starting courtyard area, render to Ravenov and interact with the Pack-A-Punch car to turn information technology on. You can at present upgrade the firepower of your weapons, which will exist a must to successfully complete Firebase Z'southward Easter egg.

Using the Pack-A-Punch machine in Firebase Z.
Using the Pack-A-Punch auto in Firebase Z.

The start upgrade will cost y'all 5,000 points, with subsequent ones coming in at 15,000 and 30,000 points. Be sure to come back when your currently equipped weapon isn't quite cutting information technology against the undead hordes.

Part three: How to unlock the RAI K-84 Wonder Weapon

The RAI-K84 Wonder Weapon.
The RAI-K84 Wonder Weapon.

The RAI K-84 is the big new Zombies mode weapon added alongside the Firebase Z map. It'll be a big help to you when it comes to completing the Easter egg, especially during Part half-dozen where it's required. There are several different means to unlock it, and one of them tin can take just a few moments. Others are a fiddling more involved, so read our guide on how to unlock the RAI K-84. We'll update this guide when we learn how to unlock the RAI K-84 in tandem with the Easter egg. Otherwise, read on for the next steps in the Easter egg.

Office iv: Gassing Peck with truth serum

Once the Pack-A-Punch is operational, the next thing you'll need to do is render to Mission Command in Omega Base. Use the intercom system to talk to Doctor Peck, who yous'll come across locked in a room with a large glass window. Peck will tell you to shove information technology, so your adjacent step is to return to the Atrium and come across what Ravenov thinks can be done to go him to talk. He suggests gassing Peck'due south room with a handy dose of truth serum.

Truth serum locker locations

Ravenov will then requite yous an ID Card, which you need to use on three lockers, each of which is belongings the compounds required to arts and crafts the truth serum. The first locker is located nearby in Equipment Storage. One time yous've got the first compound, caput back to Omega Base.

The compound in Equipment Storage.
The chemical compound in Equipment Storage.

The 2d locker is found in the Colonel'south Function, which yous tin can achieve by heading up the stairs by the Juggernog machine located in Military Command.

The compound in the Colonel's Office.
The chemical compound in the Colonel's Office.

The final locker is in Engineering, tucked away in a hallway at the lower levels of Mission Command.

The compound in Engineering.
The compound in Engineering.

How to create the truth serum

With all iii compounds in hand, head to the Field Hospital and interact with the Chemical Mixer to build the Agent Delivery Arrangement canister to disperse the truth serum gas. Be careful; this will spawn some nasty hellhounds, then ensure you've got the necessary firepower to deal with them before initiating this step.

Once you've grabbed the Amanuensis Commitment System canister, make your fashion dorsum to the upper level of Mission Control--only before the doorway leading to the Collector point you run into when you offset unlocked the door to get inside. Tucked abroad in a corner is an area called the OPC, which has an air conditioner vent where you can insert the Agent Commitment Organization. With that inserted, the gas will start pumping into Peck's office. Observe him back at mission control to get some answers.

Here's the air conditioner vent tucked away at the OPC.
Here's the air conditioner vent tucked away at the OPC.

Role 5: Trapping Mimic Retentivity Essence

At present that Peck has fully inhaled the truth serum gas, he will tell y'all to head to the Data Heart to think some Memory Essence Traps. These traps demand to be used on three Mimic enemies disguised as inanimate objects only; standard Mimics that spawn in a given round will non piece of work. These unique Mimics are generally establish in the Motor Puddle, Hamlet, and other areas around the map.

A Mimic will usually disguise itself as random objects like helicopters and turrets.
A Mimic will usually disguise itself equally random objects similar helicopters and turrets.

To trap a disguised Mimic, trigger it out of its camouflage and whittle away at its health with all the firepower yous got. Once the Mimic is weakened, set the trap and activate it by pressing the reload button twice once they're on peak of it. Don't stick around to watch the blitheness, though, as y'all'll want to stay on the move as the zombies will exist attacking you while you're trying to go this done. If you mess upwards, you tin e'er get back to the data middle and grab some other trap.

How frequently you encounter disguised Mimics is mostly random, every bit only one disguised mimic will generally spawn in a given round--if at all. Hopefully, yous've expanded your arsenal by now with the RAI K-84 and others, as you'll exist needing the extra firepower to deal with the zombie waves you'll be likely to meet while attempting to spawn the bearded mimics.

Make sure the Mimic is on top of the trap before activating it.
Make sure the Mimic is on pinnacle of the trap before activating it.

Regardless, once you collect the third and final disguised Mimic essence, head back to the Information Heart to retrieve a floppy disk.

Part half dozen: Opening the OPC and activating the portal

Caput to the Planning Offices and insert the disk into the quantum mainframe computer. This opens a portal at the top of the stairs just exterior of the planning offices (aka the OPC). The portal will assist y'all accomplish your objective, but it, unfortunately, does not have enough power. You demand to caput back to Peck for more than assistance.

The portal needs more power.
The portal needs more power.

When y'all chat with Peck, he will tell you that you need three Aetherium crystals to power the portal. Ravonov tells y'all that you'll need to dig them upwardly using a shovel and a special Aetherium Meter. The shovel you need is found in the Scorched Criminal offense area within a motel, and the Aetherium Meter is in the locker to the left of Peck's window in Mission Control--which you can open with the code Ravanov gives you. With the shovel and meter in hand, it's time to dig up some crystals.

You can find the shovel in the Scorched Offense area.
You can detect the shovel in the Scorched Offense surface area.

Open Lot

The Open Lot outside of Applied science is a cracking identify to offset your search. Await to the corner in the screenshot beneath to beginning your digging endeavors.

Here's where you want to go to find your first digging spot.
Here's where you want to get to find your get-go digging spot.
 Dig your first Aether Container in this spot at the Open Lot.
Dig your get-go Aether Container in this spot at the Open up Lot.

Digging in this area volition spawn several crystals. All but one is fake, and you tin can tell if they're fake if the bodily crystal has black fume surrounding it. When y'all try picking upwards a faux i, some mimics will spawn, and then be careful. Regardless, once you notice the correct crystal, observe the nearest Aether reactor and insert it to boost its power.

Jungle Defense Area

The adjacent Aetherium crystal tin be found in the Jungle Defense Expanse. Be careful for this once because as soon as you dig it upwardly, a moving ridge of enemies (including hellhounds) will spawn. This crystal will besides form a bulwark dome that you need to stay within its boundaries. If you effort to exit the dome, you'll first to take damage, so become prepare for some close-quarters combat. Once you've cleared out the incoming enemies, similar earlier, bring the crystal to the nearby Aether Reactor and insert it for more power. I more than to go!

Here's where you want to dig your second Aether Container.
Here's where you want to dig your second Aether Container.
 Hellhounds are no joke. Be careful!
Hellhounds are no joke. Be careful!

Barracks

The concluding crystal requires the RAI Thousand-84 Wonder Weapon, so make sure yous have it by now. If non, follow our RAI K-84 footstep-past-step guide to getting it. To find the final Aetherium crystal, head to the Barracks near the expanse where you mixed the chemical compounds before. Y'all'll find the last area to dig for the remaining crystal to the far left of the workbench.

The third and final Aether Container is at the Barracks.
The third and final Aether Container is at the Barracks.
 Make sure you have the RAI K-84 to stop the container from moving.
Make sure you lot accept the RAI K-84 to stop the container from moving.

Once this crystal surfaces, it'll move around and exist impossible to grab by regular means. However, using the RAI K-84'southward secondary firing way (pressing upward on the d-pad) can keep the crystal locked in one place. Only make sure not to get likewise close to the crystal, or else information technology'll disappear. Once you've stopped it, though, yous'll be able to pick it upward. Again, bring the crystal to the nearby Aether Reactor to fully power the OPC. Caput to dorsum the OPC to check on the portal'south power levels.

Part 7: Allign the satellite

When you lot arrive at the OPC, Peck reveals that the crystals did non work, and the portal will shut again. You'll and so hear a new radio manual from the requiem team, who tell you lot to head to a calculator in the Planning Offices to activate the portal via satellite.

Mark the question mark on the computer screen with your on-screen aiming dot.
Mark the question mark on the calculator screen with your on-screen aiming dot.

Make your style there, and yous'll find the figurer mentioned in a higher place. Collaborate with information technology, and using the d-pad, marshal the small on-screen aiming dot on to a point on the map marked with a "?" symbol. This takes a few seconds, so make sure there aren't any zombies nearby to pester yous.

Once you find and activate the correct location, the satellite volition target the base of operations and generate enough ability for the portal. At this point, if yous have plenty salvage, now would be a good time to craft an airstrike, stun grenades, and other lethals and tacticals. You're going to need them for the intense fight alee.

With all the necessary preparations fabricated, head to the OPC and apply the computer on the right-hand side to activate the portal. A cutscene will play, and you'll find Samantha Maxis. Using the portal, the squad heads back to the hamlet but soon discovers a big monster known as The Orda has spawned to wreak havoc just before your escape.

Part 8: The Orda bossfight

First off, shooting The Orda directly in the mouth with the RAI K-84 is the way to go. Though be wary of the enemy swarms cropping upward during the fight; you lot don't want to get surrounded this close to the terminate.

If you managed to hit The Orda with an airstrike, you'll whop off half its health.
If you lot managed to hit The Orda with an airstrike, you'll whop off half its health.

In our experience, we constitute information technology easiest to hit The Orda with an airstrike, as doing so takes away half of its wellness. Unfortunately, the Orda is non marked, so utilize your best judgment to estimate its location. If you're nearly the jeep (yellow marker), The Orda can be institute to your left on-screen.

Otherwise, Stuns, Monkey Bombs, and your special ability will all come in handy here to distract the enemies away from yous equally you focus fire on The Orda. So long as yous keep at information technology, y'all'll drop this behemoth in no time.

Aim the RAI K-84 at The Orda's mouth for the most optimal damage.
Aim the RAI One thousand-84 at The Orda's mouth for the virtually optimal damage.

Once you lot pull it off, y'all'll exist treated to a cutscene of the escape, a reunion of onetime friends, and a spicy cutscene involving Peck. Savour your difficult-earned victory! Y'all deserve it!

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